![]() When the music speeds up and you cover half the level in a matter of seconds, it truly makes you feel.fast (provided you don't slam into a spring pad lol - which I did). Such a shame as this was the coolest part and greatest introduction in my opinion. The only actual gameplay issue I can point out is you only ever get Sonics running sneakers on Green Hill Zone ACT 1 (The very first level!) From Chaos Emeralds to the odd TV screen, even re-playing those awesome bonus stages are worth the time investment.Ī perfect example of what can be done with a dedicated attitude - a flawless platforming experience and thoroughly enjoyable play-through. There are lots of cleverly hidden items in the game that will drive you to keep playing through again and again. This is such a blast as you have to be very careful with your timing, if you don't make it to the goal before the timer counts down everything you just earned gets written off and you carry on to the next act - very humbled! You have a countdown timer and can collect continues, extra lives and also a 100 free standing rings for an extra life. The gameplay is fun and rewarding too, every Level introduces a different way to play, sometimes underwater - open or confined underground.The bonus levels were great fun, if you hold 50 rings or more (baring in mind 100 will earn you an extra life AND reset your ring count to 0) when reaching the end of an act you will take part in a timed bonus game - much like a pinball game. Sound effects, enemy sounds, Sonic's and the interaction with the playing area itself were well used and didn't once get annoying or repetitive as is the case with many games in this era. The music is great too, varied from level to level I especially liked the Bridge music theme and thought the Master System sound chip was used to it's full potential. Each encounter proved a challenge without been too easy or unforgiving - a perfect balance! I genuinely enjoyed wondering how he would come at me next. Each level, of the 4 featured (Green Hill Zone, Bridge, Jungle, Labyrinth) has a different look, feel and theme to it making Sonic a very diverse and well put together experience.Įach level is split into 3 acts - the 3rd been a boss battle act with the recurring Dr Robotnic who was one of favorite features of the game. His movement, fluidity and the way he stands out from the background of the already bright primary colors is still very impressive. The first thing you'll notice in the early minutes of the game is the animation of Sonic himself. Falling in love with the great balanced difficulty and amazing character with a style and a coolness not yet seen on the Master System. Like myself and many, others others I was swept away by these waves. Sonic The Hedgehog made waves across both SEGA consoles & SEGA gamers when he was introduced in the early 90's. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. Some of the boss fights differ in the Master System and Game Gear versions of the game, with special designs for the handheld version due to the smaller visible screen area. The final level of a zone is always a boss fight against Robotnik. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. Most of the enemies (mechanized animals, defeated by Sonic's spikes when jumping or rolling) and power-ups (speed-ups, shields, extra lives) are the same as in the Genesis version as well. Other unique differences are one level that scrolls automatically and one that is aligned vertically instead of horizontally. Most of the zones are based on those in the original game, but some are entirely new, including a jungle environment and a huge airship. Robotnik, Sonic must traverse six zones consisting of three levels each. SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels.
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